There’s a rare ship or two where it does 6. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. I never saw a missile launcher or anything else. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Upgraded cloaking makes this easier. #6. Nice, I was trying to think what the. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. I'm wondering how to make these work. It does 1 damage to a ship with 2 shields. Keep your eye out for blue options which often lead to more favorable. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. They are still very useful and can be deadly in the right hands. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. It needs to hit the tile that the crew member is on. Cooldown Module [3] . Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. They can be bought at stores or rewarded from events. (Halberd Beam) 전력 소비. By Thomas Thomas Last updated 30 Jan 2022. Random events are initiated by jumping to another system. The ship basically can't touch me at this point. Other than that, they're amazing. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. They are good but the Halberd is king. Members Online •. Even a dual laser will permit a single shield bubble assuming both hit. So, here are the tips I can think of. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). BL3 is one of the worst weapons in the game. Hull. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. just got a second Halberd beam first move in sector 2. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. That's a myth. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 40. L. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. Sure, they do a lot of damage, but you have to get the shields down first. A Halberd Beam with hacking is more or less enough to win the game with. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Ships, crew and equipment. < 1 2 >. 26. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. And the Halberd actually kills faster than its bigger brother Glaive. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. Halberd > Mini > Hull in my personal opinion. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Catch me live every weekday from 1. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Doesn't take as much power or as long to charge as the Glaive. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. halberd beam, on the other hand, is an incredibly useful little beast. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Jun 6, 2017 @ 1:59am. Beam weapons that deal 1 damage require ALL shields be down. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. You also have a good number of weaponry, each one with its advantages and disadvantages. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). They appear on page 5. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. (at least)Level 5 engines. Once 2-shield enemies are showing up the halberd beam needs help. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. 08. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Good guide for this strat though. Chain Laser. Sure, they do a lot of damage, but you have to get the shields down first. i suppose you could argue that selling. FTL was in a generous mood for this run. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. Wowee. The burst is basically the baseline for weapons, the good all-rounder. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Upgraded cloaking makes this easier. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Pike Beam is a very good early weapon but becomes much less useful later in the game. Combat Drones are pretty much always better. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. There are a total of 40 weapons ranked in this tier list. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. If you use Halberd on level 1 shields, it does one damage. Sure, they do a lot of damage, but you have to get the shields down first. Purchase price: 65 (Store rarity: 2) 2. . Nice, I was trying to think what the best complement to double halberds is. Oh heck yeah. 한국어 패치에서는 빔 주포로. hull and pike beam suck but can be used to decent effect. almost 8 boarded in total. 12. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. This event can occur only once per sector. Sure, they do a lot of damage, but you have to get the shields down first. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Cost. e. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. 141 votes, 12 comments. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Attack the Lanius ship. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. FTL: Faster Than Light (2012) PC, iOS. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. They work worst with long cooldown weapons that take the shipdown with huge burst. Each laser shot temporarily removes a shield layer. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. wish there was a shop in the final zone i had like 380 scrap. On lower difficulties, he. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. E. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. It mostly doesn't matter on what combination of the two I use. Artemis is easily the best proper missile weapon. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. Ensign;. 2 BL2 and Halb seemed the way to go. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Hull is not as powerful, but can fit right in with your current setup. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Sure, they do a lot of damage, but you have to get the shields down first. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Anti-Ship drones can. Sectors are determined randomly, but. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Artemis, Breach II, Ion Honorable mention: Hermes. Combat Drones are pretty much always better. With hacking, the starting weapons can be kept for the whole game. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Pike Beam is a very good early weapon but becomes much less useful later in the game. #9. Lanius A, almost entire ship depresurizes. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. The Pike. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Make sure it's something you have acheived, at least once. The Long-Ranged Scanners will detect no ship presence. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. A halberd beam can hit 6 rooms on some ships (such as the annoying rebel rigger), dealing incredibly heavy damage. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. To see the stats of the unique crew Sylvan, click here. Combine this with its very fast charge time. With one shield active, it will do 2 damage per room, because 3-1=2. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. A free Halberd Beam, just like that! What a huge discovery. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. All laser shots deplete a single shield layer, but some (Heavy. Like any projectile weapon, lasers can miss. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Press question mark to learn the rest of the keyboard shortcuts. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. . To do:. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Damage per room: 2 Power. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). Mini Beam. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. Fuck. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Enemies target beams inefficiently, starting the beam in the centre of a room. Lanius A, almost entire ship depresurizes. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. All others will be defeated by a single layer of shields. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Doesn't take as much power or as long to charge as the Glaive. I NEVER got any weapons as loot either. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Kestral is best with 3 burst lasers 2 and 1 halberd beam. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. One beam. With some other setups I do indeed prefer to hack piloting since MC can't. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. It is crewed by three Zoltans and has. Zoltan crewmbers are not good at fighting. I'm wondering how to make these work. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. RNG in this game is little too much to bear. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. FTL on Steam: came from my stream on July 20th, 2021. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. 69K subscribers in the ftlgame community. Just beat the flagship, with no hull repair. Human boarders in abandoned sector. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. FTL: Faster Than Light > General Discussions > Topic Details. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. At the next store, I reworked my equipment loadout. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. Sure, they do a lot of damage, but you have to get the shields down first. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Given the slot-limited design of the. Glaive is slow as shit but it's horrifically powerful when it hits. And regards to the shop you had, I would probably choose fire beam. 19 votes, 14 comments. These collisions can be accidental or planned (example). Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Premium Powerups Explore. . Artemis, Breach II, Ion Honorable mention: Hermes. The Burst Laser mk2 is great. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. There are also distress signals that may come from different systems. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. ). Take for example the Glaive beam, which does 3 damage per room. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. I'm wondering how to make these work. #5. Sure, they do a lot of damage, but you have to get the shields down first. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Most people know about certain weapons that specialize in different areas that make them memorable. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Easy win, just shreded all ships. The Glaive beam will in do 2 damage per room if 1 shield bar is up. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. In boarding support there are many ships where you can tag weapons & Medbay in a. Beams have 0 dps without shield droppers. Weapon usage. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. "Slow but reliably powerful standard beam weapon. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Maximum of 4 different weapons, 2 different Drones. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Started my first game as Zoltan cruiser. Sure, they do a lot of damage, but you have to get the shields down first. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Sure, they do a lot of damage, but you have to get the shields down first. Like everything in FTL, it depends. All other beam weapons are ineffective against any shields. Date Posted: Feb 21, 2019 @. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Category:Filler Events. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ships, crew and equipment. This page relates to the Traveling Merchant. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Quests are started in some of these events. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. Each laser shot temporarily removes a shield layer. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Modules are weapons that do nothing by. I can almost always hit 4 rooms including both shields and weapons. Just beat the flagship, with no hull repair. Beams deliver the killer damage. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. I made it to phase 3 with hacking until everything went to hell. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Enemies target beams inefficiently, starting the beam in the centre of a room. FTL: Faster Than Light. If you get it for free, it's a decent. Beams and ASB shots do not collide with anything. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. If you use Glaive on level 1 shields, it does 2 damage. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. The Halberd Beam is the single best weapon in the game. #15. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. It does 1 damage to a ship with 2 shields. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. I'm on Stealth A. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. There have been lots of threads recently talking about tips. ago. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Advertisement Coins. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. 3/4 Shield power. The Halberd beam can remain a mainstay for the rest of the game. 21] В. You power up your weapons, which quickly gets the attention of the ship. When I'm using beam weapons, it's usually a halberd. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. The key to using beams effectively is knowing how to aim them properly. r/ftlgameFTL: Faster Than Light. Charge Laser, Chain Laser, Hull Laser: they all work just fine. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game.